09-25-2026, 09:21 PM
Sep/2026
- Fixed the skill selected after login, which now remains on the last used skill instead of returning to the first one
- Added friendly fire for the knockback effect of skills that have this mechanic
- Fixed items that remained equipped on the character after being sold to NPCs
- Fixed an error triggered when attempting to perform melee attacks
- Fixed freezes during walking
- Fixed errors that were triggered sporadically
- Fixes in the item system with hybrid options
- Released new item mastery combinations
- Released item conversion combinations
- Reworked skill Nova
- Reworked the dash mechanic of skills, including Rush, Shadow Step, and others
- Added a range increase effect to the Spiral Charge skill
- Various fixes and improvements to the Personal Store system (available after the Loren Market restart)
- Increased the Helper attack speed
- Fixed an exception related to the wing component
- Fixed character positioning when entering the Idle state
- Added item locking before the full package is added to the Personal Store
- Fixed the Gremory Case, which could display items from the previously used character
- Fixed skills that required incorrect equipment
- Various fixes and improvements to the Helper
- Added support for hybrid item descriptions
- Applied various hotfixes
- Various fixes to the following skills:
- Fixed loss of the "Rush" effect after upgrading the skill
- Fixed loss of the "Rush" effect after upgrading the skill
- Fixed the AOE of the normal skill (2 -> 6)
- Fixed the AOE after upgrading the skill (1 -> 6)
- Implemented in the checks after upgrading the skill
- Changed the hit angle after upgrading the skill (45 -> 360)
- Changed the projectile behavior of the normal skill
- Fixed the AOE after upgrading the skill (3 -> 4)
- Fixed the AOE after upgrading the skill (3 -> 10)
- Fixed the targeting mode after upgrading the skill
- Fixed the firing mode after upgrading the skill
- Added a hit angle after upgrading the skill
- Fixed loss of area damage after upgrading the skill
- Fixed loss of area damage after upgrading the skill
- Added the skill's hit angle after upgrading the skill
- Fixed the AOE after upgrading the skill (4 -> 3)
- Added the skill's hit angle after upgrading the skill (Mastery)
- Fixed the change in behavior around obstacles after upgrading the skill
- Fixed the change in behavior around obstacles after upgrading the skill
- Fixed loss of buff behavior after upgrading the skill
- Fixed the AOE after upgrading the skill (3 -> 2)
- Fixed the AOE after upgrading the skill (4 -> 3)
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
- Fixed the hit angle of the normal skill (30 -> 45)
- Fixed the hit angle of the skill after upgrading it (360 -> 45)
- Fixed behavior when there is no target after upgrading the skill
- Added the skill's hit angle after upgrading the skill
- Fixed loss of buff behavior after upgrading the skill
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
- Implemented in the checks after upgrading the skill
- Fixed behavior when there is no target after upgrading the skill
- Added buff behavior to the normal skill
- Fixed the skill's hit angle (5 -> 360)
- Added buff behavior to the normal skill
- Added party buff behavior to the normal skill
- Fixed the hit angle of the normal skill (6 -> 360)
- Fixed loss of area damage after upgrading the skill
- Fixed the hit angle of the normal skill (6 -> 360)
- Fixed loss of area damage after upgrading the skill
- Fixed loss of area damage after upgrading the skill
- Fixed loss of area damage after upgrading the skill
- Fixed the hit angle of the normal skill (3 -> 360)
- Fixed loss of area damage after upgrading the skill
- Added buff behavior to the normal skill
- Added buff behavior to the normal skill
- Added buff behavior to the normal skill
- Added buff behavior to the normal skill
- Fixed the hit angle of the normal skill (6 -> 45)
- Added area damage to the normal skill
- Added buff behavior for any target to the normal skill
- Fixed the hit angle of the normal skill (6 -> 360)
- Added buff behavior for any target to the normal skill
- Fixed the hit angle of the normal skill (6 -> 360)
- Fixed the hit angle of all skill variations







